Hospital Simulator

Unfortunately, I had to visit a friend in the Hospital today.  I seem to be spending more and more time in Hospitals as I enter my 30's.  But that hasn't always been a bad experience.  I find the 'chaotic' setting of a hospital quite thrilling.  So many things happening, so many different departments and types of staff.  Every time I step into a hospital, I look around and say to myself "Why hasn't anyone made a realistic Hospital Simulator game yet?"  And why not?  It would be amazing to learn about healthcare as you set to work on designing an efficient, well equip and profitable hospital, wouldn't it?  I know I would enjoy it, and if a game like Farming Simulator can take off and reach Top 10 status, I imagine that something more complex and challenging like a Sim Hospital distribution, being more successful, assuming it was done right.

I found a company called Creatasoft which produces ER and Hospital design and simulator products for the healthcare industry.  I imagine the products are expensive and a little too detailed for the game aspect.  But something similar is what I am thinking of.  Placing everything from operating rooms to linen closets.  Assigning waiting rooms to clinics, food service rooms and even robotic assistant charging stations.  Can even get more detailed and specify the type of equipment in the rooms.  Like make basic hospital inpatient rooms, with clunky older monitors and such, and be able to upgrade through to the top of the line wearable wireless monitors to improve patient comfort.

Come on people, who else agrees this would be totally fun and challenging?  I am sure as heck it would be more fun then the latest Sim City...

Some concepts:

  1. For one, I want to start people from scratch.  Build a small general care clinic and then work your way up by researching and hiring department heads for various specialty departments within the hospital.  Rent space out to university medical schools, and other medical practices as well.   Like lets say you build a new operating room ward.  You can rent the old one out to the local university.
  2. Realistic medical problems, and cures.  The goofy stuff in Hospital Tycoon and Theme Hospital, I honestly find to take away from the game.
  3. The freedom to either build departments within the hospital, each with their own equipment - or to build communally available equipment.  (i.e. to have an ER with its own X-Ray machine and operating room that only the ER can use, or a general operating room and x-ray department, which can be used by any department within the hospital).
  4. Realistic floor layouts, with the ability to zone off various clinics and departments within the hospital, so they each have their own supporting rooms, and patients aren't using the resources of another department.  (i.e.  Lets say you have a out-patient surgical clinic within a wing of he hospital, sharing the wing with other clinics / departments.  You could zone the clinic itself to be a separate entity, and therefore patients visiting it are confined to using its waiting room and services, instead of trying to locate any available nearby waiting room which may be for another clinic).
  5. Dynamic triage diagnosis. Patients with any type of disease may enter the hospital at any time, and you can set how much resources the staff put into diagnosing the illnesses (which will obviously be limited by the equipment available).  If the setting is lower, then a cancer patient may be only diagnosed with an acute illness, given some asprin, and sent on his way and told to come back if the condition persists.  If the setting is high, then the patient will be held and examined a long time.  If nothing can be found, then the hospital ships him off to a better equip hospital.  The upside is that the patient is likely cured, the downside is that not much money is made off of it due to the time it takes.   That being said, patients with complex diseases would be less common in the early stages of the game. Skilled doctors / nurses would be better able to guess at a diagnosis then less skilled staff.
  6. Diagnosis rooms would also have a lab room associated with each diagnosis room (i.e. an X-Ray room would have a lab associated with it, in which lab techs examine the results with the doctor to determine a cause), which would review the information and try to determine a diagnosis.  As the lab techs and doctors diagnose an illness with a machine more and more, the quicker they are at diagnosing the problem, and eventually the doctor can diagnose it without the use of the lab if he is skilled enough.
  7. Multi-floor, multi-wing hospitals with placeable elevators and stairs.
  8. Separate loading dock, ER arrival and general entrance.
  9. Ability to rent out space (i.e. in the lobby) to vendors (i.e. coffee shops).
  10. Robotic assistants which pick up trash and deliver inter-departmental items / test results / medication.
  11. Nursing stations which are to be manned by a charge nurse in patient care and recovery areas.