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The end of an era?

Computer games have been around since the early 80’s.  They started off as text based adventure games where players would have to type in answers to continue on their quest.  Kind of an interactive book, in a way.  Computer games then developed into Adventure/Puzzle, Action/Shooter, Role Playing Games/Racing games, and Strategy/God Games (like Sim games).  Each with its own niche of the market.

The early popular games seemed to form the standard, which everyone seemed to wish to follow.  Kings Quest was one of the first big Adventure Games, followed in the 90’s by Myst which is considered the most modern series of adventure games.  Myst is of course no longer being produced.  It seems that no one wants to make adventure games anymore, where the players have to solve complex puzzles every few minutes.

The Action/Shooter genre included titles like Wolfenstine 3d and DukeNukem3D as early hits.  DukeNukem3D was a big success, with its included level editor, users could easily edit and create their own levels, to the extent of actually designing working subway systems, and other such effects.  While shooter and action games continue, you will likely find that they have been dumbed down to include more killing, and less thinking.  Also, the graphics have been improved, but very rarely you will find a built in mission editor in a modern action game.  Apparently the technology which made DukeNukem3D’s Editor possible is far too advanced for todays computers…

RPG’s or Role Playing Games have been the only real genre which has advanced in any way since the 90’s.  The advent of MMORPG’s and the Release of Everquest, caused a big stir and a lot of excitement in the online gaming world.  MMORPG is of course a ‘Massive Multiplayer, Online, Role Playing Game’.  RPG’s have become the games by which almost every other game is tested against, specifically World of Warcraft.  World of Warcraft, created by Blizzard and released in 2004, initially targeted the fans of Blizzards previous hit strategy game (Real Time Strategy) “Warcraft”.  World of Warcraft was to be the RPG MMORPG which followed the storyline and lore of the famous RTS series.  With a large fanbase backing it, WoW became instantly successful.  While WoW did have many initial bugs and problems, those were worked out fairly quickly, and the developers strived to make the game playable by anyone, but aimed specifically for the late teen and early 20 market (as the people in their early 20’s would be the previous fans of the Warcraft series).

WoW’s popularity made it become the yardstick by which new games had to measure up to.  While it may not be the most interesting or in depth MMORPG on the market (Serious Roleplayers generally prefer Everquest 2 due to the fact that children generally find its interface more difficult to use then WoW, it is a more mature environment in which to RolePlay) WoW is surely the most popular, especially with younger players.  I have known several youngsters, who would play WoW at the age of 8 to 10 years old, who were very good at playing the game…  This shows that even a fairly complex game, can be mastered these days by anyone.  Most of the players I knew from WoW considered themselves casual players, yet they had no problem learning WoW at all.

The Gameplay in WoW is fairly simple, but diverse enough to make it interesting enough to keep playing.  You have a number of different spells you can use,  often more then you need.  And you can choose which spells you wish to use, and if you feel that you aren’t getting the effect you want, you can re-spec your spell book, to get some new, or more powerful spells in certain areas.  Your character is completely customizable to your own needs in WoW, and that type of customization is something that few other games have managed to copy.  WoW can be a giant online Sandbox game, however you do have to work to get money and ranks in order to do whatever you wish.  But in general it does fulfil the ’sandbox’, and open ended gameplay that many people desire in a game.

Of course this brings us to the RTS or Strategy genre.  Strategy games really have not improved much since Warcraft II.  There are some games in the genre worth mentioning, like Company of Heroes, and perhaps Supreme Ruler 2010, if you like oldschool world domination type games, but otherwise, there really has not been a big hit in the last few years.  Especially in the way of a sandbox style RTS game.  Warcraft II was a hit, in some part, because it had a built in editor.  Many user made maps were made, and a player could spend hours upon hours playing on his custom designed maps, against a computer, or online against their friends.  To my knowlege, no RTS game since Warcraft II has had such an indepth editor (altho I believe Warcraft 3 had one).  The only real strategy game which has really come out as a market indicator, has been Civilization 4.  It I believe defines the absolute bare minimum of what a modern Strategy game should encompass.

Racing games, have kind of died.  At least on the computer.  On the console they are big hits, along with the simple shoot em up action games.  Consoles are becoming more popular these days.  The problem I think however, is that Consoles are ment as a subsititute for TV.  They are ment purely for mindless entertainment value.  Few of them really make you think, or really let you create something and express yourself.  And it is this ability to create something unique that the gaming world has been lacking for quite some time.  Many developers, even those for PC games, are making their games so simple now that zombies can play them, and win.

While yes, a console game may be more entertaining then watching the latest episode of American Idol…  Or any other ‘reality’ TV show…  Consoles are not really a creative output and can never really become a unique experience.

This brings us to Sim games and God Games.  The early Sim games such as SimLife, SimEarth and SimCity were instant hits.  Being able to toy with any aspect in the simulation, from income flow, to genetic makeup of a specific sub-species of an animal, made these games perfect for people who wanted to create, experiment, and express themselves.  While they were advanced for their time, these games did catch on fairly quick and grew quite a following.  Today I look back at those games and I see how very advanced they were, and it amazes me.

These games really have not come far since their hayday in the 90’s.  Infact, pretty much every sim/god game I have seen produced in the 2000’s has been below par, and marketed to ‘casual gamers’.  With the exception of Flight Simulator X and Trainz 2006.  The problem I have here, is that Sim games are totally my style of gaming.  I like to tinker with physics, and watch what happens, I enjoy micromanaging the inner workings of a government, and I love designing and building an empire – from the cities, to the transportation system.  Again, Civilization 4 would have to be the most recent, decent game which kind of falls into this genre.

The release of Simcity Soceities was initially interesting for me, but as soon as I read “gameplay will be much different, and more scaled down, then the previous SimCity titles” and “This game is intended to introduce the casual gamer to the Simulation Genre” I quickly lost interest.  This ment the game was going to be super basic, and had no real merit as a simulation game.  I didn’t even bother purchasing it.

I had been excited for the release of Spore for about 3 years now.  I figured maybe this would be the long awaited yardstick by which future simulation and god games will be measured by.  Boy was I wrong.

While yes, Spore was innovative, and has some amazing features, and has some great content sharing and creation tools, the gameplay itself is very basic and dumbed down.  EA stated that the game would be playable by anyone, and was ment for casual gamers.  Just how casual are these gamers supposed to be?  If an 8 year old kid can kick ass at World of Warcraft, which is far more advanced in gameplay then even the hardest difficulty of Spore, then I imagine that spore must of been written to appeal to a 4 year old child?  While yes, sure, the creature and other editors allow you to create the various content items which populate the game.  And surely this is some form of creative expression, but it quickly becomes clear that your creations do not amount to anything.  Sure you could create a tank with 20 various guns on it, but those guns are only for show, they have nothing to do with how the tank works in combat, and in the end are really only for looks.  Infact a tank which has religious propiganda all over it, works exactly the same as a tank with guns all over it, in Spore.  The fact of the matter is, that while Spore may be nice eye candy, and may be innovative, it lacks in depth and re-playability.  The creatures you evolve really don’t matter either, once you advance further in the game, the way in which they evolved has no real lasting effect.  You could literally evolve a circular blob, with legs, and nothing else…  not special body parts at all,  not even arms..  and yet it can command a inter-stellar empire just as well as a highly advanced alien race with 6 eyes and 4 arms….  So in the end, your creation has no real effect on the outcome of the game.

In Spore the gameplay itself in the Space phase is seriously lacking as well.  The early classics in which the game took its ideas from were far better then Spores space stage even pretends to be.   Microsoft’s Freelancer, a single player space action game, was far far better then anything remotely close to Spores space stage.

Spore was marketed as a interactive single player game, playable on many platforms, and even on your iPhone…  It included built in links to YouTube so you could show off your otherwise meaningless creations, and personal homepages for each player to display their creations.  It is playing a lot on the web community aspect of the game, thinking that people will compete and show off their creations and brag about them and such.  But really…  anyone can make something decent looking in Spore.  Just what use is it other then something interesting to look at, and watch?

Spore was supposed to be a introduction to sim type games,  just like SimCity Soceities…  did they not learn from SimCity Soceities that people do not want watered down simulation games?  I suppose not…  But the wuestion I have is this:  If Spore and SimCity Soceities were supposed to introduce new people to the simulation genre, then what about the longtime fans?  Where is an advanced simulation game which the former fans of SimCity 2000, can embrace?  It seems that they are being left in the dark.  Apparently Maxis is not concerned with the old fans…  as far as they are concerned, they can continue to play an unimproved version of SimCity 2000…  Well it seems that Maxis does not really know what it is doing.  It is barking up the wrong tree.   What made WoW a big hit was that Blizzard aimed it directly at its previous fans…  NOT at introducing new customers to its revenue.  Had Spore or SimCity Soceities been aimed at impressing former Sims or SimCity fans, instead of trying to appeal to a wider range of people, then perhaps they would of been the big hits that Maxis intended them to be.  Instead they are just watered down shells of a game which could of had potential.

I dearly await a decent game which truly lets me dive into experiments, and modify its inner workings so I can tune it to my own needs.  Oh to see an editor like the one featured in DukeNukem, in a modern game!

I suppose that is all over now however.   Being creative is a job for the developers,  not for the players apparently.  We are only supposed to be subject to the creativity of others, and have to wait to purchase expansion packs, which contain more content, instead of creating more content ourselves?

I often find myself going back and playing those old classics.  And ya know what?  I enjoy them even more then most of the newer games out today.  Graphics only go so far.  I believe that most people really want depth and re-playability, and challenge…  I would gladly give up graphics for that anyday.

The days of creativity are being sucked away fasted then you can say ‘mass media’.  It is sad that our ability to express ourselves is becoming limited by everything from the (lack of) freedoms we have in posting on our own websites, to the games we play on our computers.  I think the only thing we can really do to be creative anymore is to become an artist, composer or writer.

Traffic on the go.

I have heard many people bitch and complain over the last week or so about the excess of traffic in Buffalo since school started.  Sure there is a bit more volume on the roads.  But the fact of the matter is, the traffic is not really all that bad.  The traffic at least generally flows and you generally do not have to sit in your car over an hour.

In bigger (real) cities, like Toronto, or New York, traffic is much much worse.  To the point of being a problem.  Buffalo’s traffic is minimal to say the least.  In Toronto, I was used to commutes in excess of an hour, one way.  Buffalo is so small, I highly doubt anyone here has a commute that long, unless they are going from a surburban area on one side, to a surburban area on the other side of the city.  (in Toronto, such a journey during rush hour will often take upwards of 2 hours).

The point is,  don’t complain.  Sure it is heavier then it was in the Summer…  But it is no heavier then it was last year during the working year.  So get used to it already!

Spore First Impressions

I am kinda happy to say that I got spore about 20 seconds after it was released. The manager at the store had not even removed them from the box yet. he handed the first one to me.

As I write this, I have so far played the Cell and Creature stages. I was very impressed with the cell stage. MY wife and I were playing it together, and we would both jump and cheer, when our little … spore thing… was either surprised by a huge scary monster, or somehow defeated a tricky foe. The gameplay looks simple on a video, but it is quite complex. The placement of your body parts makes a great deal of difference. and some creatures you have to attack in different ways – otherwise their defenses will be too much for you.

The creature stage is equally complex. Making the game feel very much like a long quest in World of Warcraft. you are automatically assigned ‘quest objectives’ as you explore, and if you complete them you are rewarded with DNA points. While some quests may be very difficult, and others may seem too easy, you are not bound to any single objectives, other then advancing the game by evolving. If a objective is too hard to kill, you simply select another species or creature and your objective automatically changes to adjust to that creatures skill level. This works both for peaceful interactions and hunting.

As you grow, your nest site moves along with you. I was surprised during one of these mvoes, by a large asteroid shower which rained small astroids down on the land.. and then later on by a UFO which seemed to be very interested in me. While I am online playing, I have yet to see any player created items. Everything so far has been stock items. Which … I must say are very diverse and interesting. The Install was smooth, and the game runs great on my AMD 3200. Learning the game was fast and easy. I dare say so far, that I believe these first 2 stages are quite addictive. I heard that the Tribe and Civ stages which come next are a bit lacking, but we shall see. I will add to this when I have completed both of them.

Oh, and if you see a creature called a Grimhilde, be nice to him. Because he is my creature and he will likely rip your head off if you aren’t ;)

Tribal and Civ stages are alright, despite some negative reviews. I would have to say that the tribe phase is slightly more interesting then the Civ phase which is super basic. None the less they don’t last long, until you are on your way to space.  In both stages it helps to be as fast acting as possible.   also  defend your coastal cities!  in the early stages of the Civ game, they will be the most frequently attacked cities.  I generally try to send out my vehicles to capture all the spide nodes on the island before another Civ pops up.

Space. hmmm. Well. I will say that space is quite difficult. I think the most annoying part is having to race back to defend your home world from attack when you are working on your quests and such… cant they build another UFO to help defend? sheez… Space stage very much has the feel of questing in WoW. It is challenging, and you end up doing similar missions over and over, in order to earn cash in which you have to spend to expand and bribe other empires. If there was a money cheat (and there is) I would likely end up using it here.

It is VERY difficult to try and take over the universe. I think the idea is to co-exist with other empires, because the cost it requires to buy a star system, let alone the force required to try and capture a single planet, is astounding. I have yet to be able to do that, without loosing my UFO in the battle yet.

I am working hard on discovering the secret to the space stage however.  Surely it cant be this hard, when the rest of the game is so easy in relation?

I must say so far my favorite stages are Cell followed by Creature.  In those stages, and somewhat in Tribal and Civ as well,  it doesn’t really play any different if you are Hunting and Killing, or Gathering Fruit and being Peaceful.  I believe the hardest method of gameplay would be to try to stay in the middle and balance your killings and peace.

Also, if anyone wishes to add me to their buddy list, my in game name is of course Roadwolf. :) hope to see your creations.

The Guild of Guilds: A Death

The Guild of Guilds was my World of Warcraft Guild which I started about 3 years ago. It began as a newb guild which quickly grew into a organised quality social guild. People were kicked for stealing, for arguing, and even being immature for a prolonged period of time. It was a Monarchy, which consisted of a King, and his Dukes (advisors to the King), and Barons who acted like Police Officers. It also contained a Queen of equal power as the King in the later months of its life.

Running a Guild is very hard work, and you really need to be addicted to WoW for this to succeed. As in any group of people, Politics and bickering will always be present. However in the Guild we had a ‘no public drama’ policy, which stated that people who were upset with us, and publically caused a scene could be kicked.

We had a semi-democracy where people could vote on some issues, which effected the vision and future development of the Guild. But all serious issues, and problematic issues were handled by the King/Queen and Dukes. We also had a LONG list of rules and regulations which we expected everyone to abide by. It was a strict Guild. But it was also a fun guild. The reason for the strict behaviour was that, in WoW, image is everything. This may seem vain, but it is indeed true. In WoW, each server has about 20,000 toons on it. Of those, only about 5,000 are actual active, and regular players. This is split between Horde and Alliance, so on average, there are 2,500 people online, per faction during the prime playing times. Most Guilds are between 100 and 300 toons in size, and between 50 and 200 actual unique players. So let us assume that a Guild on average has 125 unique players in it. In this case, using math, we determine that there should be on average 20 average sized guilds on the server, per faction, which consist of mainly active (daily) players.

2,500 may seem like a lot of people, but playing on the same server day after day, you quickly get to know people. Last I checked, the Guild of Guilds alone has a list of over 1,600 players whom had left or had been kicked, during its existence. So over half of the online players likely had been in the Guild at one time, or knew someone who was. Of course new players are always joining, but in such small numbers that it is worth noting, especially on a mature server which was full, and advised new members to look elsewhere – people would only create a toon on the server if they knew someone there.

Of those 20 or so active Guilds, each one has its own unique niche and function. Of course you are likely to have a few top raiding guilds who compete and race to finish the latest dungeons. And then a variety of social guilds and lowbie guilds, even some religious guilds.

Guilds who attempt to attract quality, and mature players must maintain such standards inside them at all levels. It is the Officers and Guild Masters job to scrutinize and head off any behaviours which may lead to a new player, being turned off by the Guild. This includes discussing potential problematic members or groups of members, in private, and devising a solution to rectify the personality conflicts. If such a conflict appears too difficult to rectify, then perhaps it is best to remove them. That is of course if the guild wishes to expand.  To maintain this quality image, you need to be strict.

Every player in the guild who acts in an immature way, or in a manner which the guild does not condone, may harm the image of the guild.  And in such a small community, a single player who tarnishes the image of a otherwise respectable guild, can ruin the opinion of said guild, by other players on the server, and that will limit the success of the guild in question in the future.

As a Guild matures its members, if it is a casual guild, generally start saying, okay, I have leveled my toon up to the Max level. Now what? So usually Raiding and end game play becomes a priority. Of course casual guilds can never compete with the top notch raiding guilds. So they must remain casual. Ususally this is where people leave. And thus a guild will need to expand further to stay in that ‘20 active guilds’ margin. Guilds generally acquire their own unique Social-Political roles within the server.

It is a delicate balance for a Guild to maintain such a position. The Guild of Guilds maintained a position in the top 20, and sometimes in the top 10 Guilds on the server for over 2 years. But alas. As friendships form, the bonds and initial trust which officers had in their leadership dwindle, in turn favouring their friends. When friends act in a manner which needs discussing amongst the officers, this dwindled trust, and personal bias towards friends, instead of towards rules and order, often spells the beginning of the end. Senior officers begin to take sides and the issue turns to personal bias vs. guild procedure – guild procedure which, until now, the same officers were all too happy to follow if it was someone they didn’t know.

It is hard to calculate who trusts who online, and who is faking trust. In the end, it is those who stand it out and stand beside you when everyone has left, who deserve the trust and respect. It is hard to really find good officers who will trust the leadership of a guild, over a friend. And I do not expect people to favour a guild over a friend either. But at least turn a blind eye to the issue.

What happened in the Guild of Guilds was that one former officer who stepped down, was seen as becoming a loot hog in a way. She would change specs and roll need on items for each spec. So the officers were discussing this, and trying to formulate a rule in which they could pick one spec as their main spec, and the other spec would be their secondary spec. Had she not been singled out in the discussion (being that the discussion was brought on by her spec changes to begin with) this would of been just another discussion, regarding the implementation of a rule, which was to be discussed and devised with the help and suggestions of the officers.

As it turns out, two of the officers had become very close friends with this person. And they told her about it. One of them even allowed her to log into their account (or was at their house, and let her see it for herself – same IP was recorded for both accounts during the same time frame), and this caused her to throw a tantrum.

In our guild, content and subjects which were being discussed by officers in the private officer discussion forums were confidential. And officers were restricted from sharing such information – exactly to prevent the outcome stated above.

To be fair, I as the Guild leader determined that the two officers should stay as officers until there was a hearing / meeting in which all of the officers together could discuss the situation and come to a fair conclusion. But while we waited for a time which this could happen, more and more people started becoming aware of this issue, and also aware of the discussion regarding the two officers… and aware of a number of other things. It seems that the two officers were telling people a lot of information. And at one point people started seeing the forums themselves. It was found that permissions had been changed, and somehow members were able to modify their accounts in order to allow themselves to view the restricted officer forum. The only person able to do that, aside from myself (and believe me, I would have never done that – instead I locked down the forums so tight, no one could post or see anyone elses post for a few days), was a Duke. And one of the people being questioned for leaking said information, was a Duke.

A quick conference was held, and the Duke, and the other officer were removed in light of this most recent information. Anyone else who was on their side was also asked to leave or was kicked if they began to create drama.

I am not sure if the Duke in question actually changed the permissions or not, Or maybe another Duke who remained silent did? But what happened happened, and there was nothing I could do about it. Trusts had been spoiled and there was obviously a strong bias against the leadership of the guild by those two officers.

A few months later, that same Duke who was now in another guild, was able to talk most of the guild into leaving, claiming that I had lied about the whole thing. Just goes to show you how low some people will go I suppose. I don’t really know what was said this time, as I have been taking a break from WoW, and had no idea anything like this was happening.

The Guild is dead now. Will it ever be revived? maybe. maybe not.

But it taught me something… ha, well sadly I had previously already been taught this lesson in the past. But it taught me that people are imperfect. No one person is perfect, no persons trust is 100% – everyone has a breaking point. People will blindly follow orders, and regulations… to the point of causing people physical harm even, until that is, that person they are to be punishing, is a friend of theirs. Then in most cases all bets are off.

Of course all that being said, I would never wish to have officers under my leadership who would blindly follow me. I am sure that it is possible to find people of like minds who would help the guild progress without much bias. I suppose this is very hard to do this online where you really can’t know someone 100% through their typing. So I suppose that you should always expect something like this.

To me, the Guild was an amazingly accurate experiment which proved to myself many social psychological theories.

Spore 2?

I wonder if Maxis will continue to work on Spore to make it a more in depth game then it currently is, and release a expansion later down the road, which will allow more advanced players to get more in depth with the game?  There has already been talk of a fauna editor and possibly flying and swimming creatures in the upcoming already planned for expansions.  How about more depth?

Anyhow, I hope to fully review Spore int he next few days, and will have a post on here soon enough about my full thoughts on the product of 8 years of development.

America Redux

Some people are commenting after Obama’s speech that he is a socialist, and that we will all be calling eachother ‘comrade’ and that the US will turn into a communist state if Obama is elected.

I highly disagree. However if lowering taxes for the poorest of the poor and raising taxes for those who can afford it, is considered the sole nature of socialism. then hell, by all means, bring it on comrade! Infact Socalism and Communism aren’t really bad. What makes a government bad is how its being run – the choices and policies it puts into action. China is a good example. For years we fought communism, blindly, thinking that it was somehow hurting us. A lot of people have died in the name of freedom, but what is freedom? Is freedom the ability for corperation to decide how we live? is freedom living in constant fear of supposed terrorist attacks? is freedom having 10% of the population, with 60% of the wealth? I suppose to rich people who already are living their dream, that is what freedom is? Any society where the minority control the majority, is not free.

Right now in this nation, a growing percentage of people are without a job, and a majority of people are in debt. Only a very slim percent of the country will benefit from McCain. But you see they really will not benefit anymore then they are benefiting now from Bush. I believe that a lot of the people against Obama are living a comfortable life in the quiet safe suburbs, in their nice big home which if half paid off, and they have 2 SUV’s in the driveway, and both of the parents have middle or upper managment jobs and are making a decent buck. They also likely watch TV every night and are big fans of American Idol and other ‘reality shows’.

The problem is that their view is very artifical. These people do not really see what goes on in the city. They do not know what it is like to be poor, or what it is like to go to a public school today. Reality shows do not show you the real world. They just work to blind you from educating yourself about what is really happening out there. Try watching documentaries maybe? or is the real world too hard to comfront?

Any way you look at it, as the scales turn and the majority become poorer and poorer, and quickly loose control of the nation in which they live – the nation moves closer and closer to a revolution. A civil war and outbreak of violence which will likely throw the whole country into a police state, threatening the security of your comfy suburban lifestyle. There are enough educated people in this country who want change, and they know how to achieve it. There are also greedy educated people who don’t want change, they just want money for themselves. Sure money talks – but who does it benefit when all the money is nested in the top 1% of the population?

I wouldn’t be surprised if Obama is murdered or McCain wins somehow… because those with the money are afraid of Obama – and I am sure some of them have some dirty tricks planed. But do people really want their country controled by that top 1%? or do you want to have a say and be part of the political process? I know I want to eventually own an acre of land somewhere in the wilderness and peacefully retire. But I know that if this depression continues, and the rich continue to get richer, there is no way I will ever be able to reach that simple goal – unless I fight for it.

Do you really feel that Time Warner is working in YOUR best interest? How about Shell Oil? or McDonalds? Companies like these have so much power in the white house today under the republican government that they are able to successfully lobby the government to pass bills which give them the right to deny their employees basic rights. These companies can strong arm the republican government to the point where they are actually controling it. do you feel safe and secure knowing that McDonalds controls the meat production industry in the United States? right down to the federal food and drug safety inspectors in the meat plants? Do you know that in the United States, any biological contamination (virus) outbreak which originated in a food source, is not the responsibility of the company which produced the food, even if they detected and ignored the virus? All the same, that company does not have to release a public statement about the outbreak, and the Federal departments are not allowed to name the company or source of the outbreak unless the company gives its ok? Does this make you feel safe about the food you eat?

The latest big outbreak was covered by the news, indeed. But did you ever hear what the product was? sure it was salsa, but by what manufacture? Oh yes, it was a specific manufacture, but they were not allowed to say which one. Each year more people die in accidents and contamination related incidents in the food industry then the number of people who have died from all vehicle accidents (planes, cars, trains, ships) combined. These companies have lobbied hard against unions and safety measures and the republicans have given them what they asked for. Are the republicans working in my best interest? no.. I think not.

If all of this adds up to me being a supporter of Socalism. then fine… but I think it just adds up to the fact that I am against extreme capitalism. The government should be afraid of its people, not the companies that are made possible by the people.