By now, I would hope that you are aware of how to build and maintain a growing city. Ensuring you have a steady stream of income, while expanding your industries. I will not as often be reminding you to check on your income levels, or your citizens needs, as I assume you can do this on your own now, and react accordingly. This section will mostly be about Quests and preparing for them.
Be sure to check out my general guide and chapters 1 through 4 walk-through as well.
Chapter 5: A storm breaks out
When this chapter starts out, you will likely be in the red in terms of income. Al Zahir asks you 3 things; Help him against the Crusader Army, Deliver Relief Supplies to him (8 Leather Jerkins), and Settle 690 Patricians in Guelphdon.

Since we are running in the red, I would suggest building some Houses in Guelphdon until you get a good healthy +100 or so income. Soon after you start building, Marie will send her ships to attack Al Zahir’s Warehouse at Dar el Marisi. Send your Flagship to gather his people. Do not worry, you need not attack any of Marie’s ships just yet. Return Al Zahir’s people to his Main Harbor (Shapur el Sheik).
If you time it right, by the time you have dropped off the rescued people from Dar el Marisi to Al Zahir, you will have enough Patricians (690) in order to manufacture Leather Jerkins. If not, then create more houses and wait.
Al Zahir wants you to settle an Island to the North East where he says you can find a River to help with the Leather Jerkin production. In order to settle the Island, we will need Tools and Wood. Chances are we will have barely enough on Guelphdon to provide for a new settlement. I recommend checking your Toolmakers Workshop in Guelphdon (it is located on the South West side of the Island). There is a Weapons Smithy located next door which seems to be consuming all of the Iron. We should have a decent surplus of Weapons by now, so halt production on the Weapon Smithy for now, to increase your Tools production.
Once you have 20t of Tools, and 20t of Wood, load it onto your Flagship and set sail to find the Island in the North East where you can produce Leather Jerkins. Once you have placed your Warehouse on this new Island, Al Zahir gives you a new Quest, “The eyewitness report”. He wants you to pick it up from his Warehouse, so let us send our now empty Flagship over to pick it up. Once you pick it up, he asks you to deliver it to Marie d’ Artois. I would suggest however, simply returning your Flagship to your Harbor, while we bide our time in order to develop a settlement on our new Island (Roseyard).

I built Roseyard up to a Settlement status. I also built a charcoal burners hut, a salt mine, salt works, stone quarry, a pig farm, tannery, lumber jacks hut (or a couple of them), and a fishermans hut (not nesseciarly in that order, obviously you will need lumber, stone and fish first). Feel free to develop it even more if you have the money and resources. Try to keep the Islands balance in the positive or atleast as close to $0 as possible. Keep in mind that if you produce extra goods, you can set your Warehouse to sell the surplus.

I set my Warehouse on Roseyard to sell off additional Tools, Wood, Salt, and Stone – Leaving at least 10t of each in storage. How do you do this? well just go into your Warehouse in the Trading tab, and select to sell an item (Red -) then click on the item and move the slider to how many tons of the Good you wish to keep in storage no matter what. The Warehouse will never sell off anything less then that amount to other players trading ships.
As an additional tip, you will see in the above screenshot that I have Ships and Towns in my tool bar. In addition to buildings and menu options, you can also drag ships and towns into any part of your interface for quick reference or to select them quickly. Ships and Towns under attack will flash red. You access your ships and towns by pressing F12. I am sure you can also drag Army units on to your interface as well.
Anyhow, getting back on track… I created a trading route for Roseyard to bring Leather Jerkins to Guelphdon. You may also want to go over what else Guelphdon needs and cross reference with anything you have surplus in Roseyard. Allow Guelphdon to receive a few shipments of Leather Jerkins (as your people are demanding them) and then load any surplus onto your Flagship. Load up about 20t of Tools, and 20t of Wood as well.
Once you have your 8t of Leather Jerkins, ship them on your Flagship to Al Zahir. Then send your Flagship to Marie’s Island to Deliver the Grand Vizier’s Report. Once delivered, return your flagship to Kuhrang which Al Zahir will have gifted to you. You will need to rebuild it, so drop off the Tools and Wood. Then send your Flagship to investigate the wreckage for the Quest “A Suspicious Wreck”. Meanwhile with Kuhrang now supplied with Tools and Wood, we can now start rebuilding it.
Down at the Wreckage site, you will find a Flotsam. Pick it up, and send it to the Centre of Wisdom as suggested by Al Zahir. Meanwhile, remember to re-activate your Weapons Smithy and then set off to construct 5 small Warships in Guelphdon. Also Queue up 1 small trading ship. Why 5? Why not 3? Well the extra ships will help.
Meanwhile, now you have time to build up your settlement on Kuhrang. Remember to build more fields for your Date farms. You likely wont need 3 full Date farms. Remove one or 2 of them. Also remember that you need a Small Noria to pump water for your Fields. Build also 2 Goat Farms to produce Milk.

Once your warships are complete, send them down to the Centre of Wisdom. Be prepared to battle against a constant onslaught of Marie’s warships. You will likely have to produce some more small Warships in order to cycle them though repairs. Also be sure to pick up the dropped Flotsams from the ships you destroy. You will likely find things which will help you in battle.
Use this time to expand your settlement on Guelphdon if you need more income. Once you get some cash coming in, Build a couple Lumberjack Huts and a Stone Quarry on Kuhrang. Also build a Paper Mill on the River there, and an Indigo Farm.

You should now have enough Dates and Milk in Kuhrang in order to complete Al Zahir’s Quest: Support for the refugees. Load your Flagship up with 10t Dates and 10t of Milk, as well as 5t Paper, and 5t Indigo in Kuhrang, and send it off to Al Zahir’s Harbor. If you have enough Diplomatic Rank to build a Quartz Quarry, then build one on Kuhrang, Otherwise be sure to Purchase some Quartz from Al Zahir. Then sail down to the Centre of Wisdom and deliver your Indigo and Paper. Sail back up to Guelphdon and Deliver your Quartz.
Once you deliver the Dates and Milk, Ibn al Hakin will ask for 5t of Paper and 5t of Indigo. Luckily you already have Indigo and Paper on your Flagship… You should have a trade ship on a route between Kuhrang and Guelphdon, if you do not, you should have one sitting idle or able to be freed to preform this task. You should now deliver Indigo and Paper from Kuhrang to Guelphdon. Also, it is a good time to think about Expanding your Spice Farms in Kasadir.
Brother Hilarius will have already asked you to provide him with 10t of Bibles (Books). In order to build this, we need Glass. In order to make Glass we need Quartz and Potash. Build a Forest Glasworks in Guelphdon. and then build a Glass Smelter. Once you have 10t Glass, you can Build a Printing House in Guelphdon.
Ibn al Kahim asks you to find 2 wrecks. The wreck on the Pearl reef will be guarded by Guy Forcas. The wreck in the desert will be unguarded, Send a ship there to search for items. You have to actually look for them and click on the items, which can be quite difficult in the blowing sand. The screenshot below, happened to be the box which contained the 1 Copper Key for me. However I believe that the location is random.

Once you have the Key, send your Flagship (with some small warships as an escort) to investigate the Pearl reef. You will find the wreck, but you will need to scare Guy Forcas’ fleet off before you can search through it. To prepare for this upcoming battle, Al Zahir asks you to bring him 10t of War Machines in order to build some ships.
Al Zahir will ask you to check up on his Goat Farmers on an Island in the South. Send your fleet there to check it out. You just need to show up and fire a few shots at Maries ships to scare her off. Now pick up the population in the Warehouse and return them to Al Zahir’s main Harbor.
In order to make War Machines, we need to reach the next assencion level. This means we need out Patricians to be very happy. They will likely be fairly well off as it is right now, but they will need Beer, and maybe Security (A Debtor’s Prison). Beer is easy, make a couple Wheat Fields, and a couple Herb Fields… And a Brewery. Make any other arrangements you need to advance to Noblemen. Keep in mind that you do need 1190 Patricians in order to gain access to Noblemen.
Once you have Noblemen, Build your War Machines shop, and wait till you get 10t of them. Then deliver the 10t of War Machines to Al Zahir’s Ship Yard. He will give you 5 Warships. Assemble your fleet and head back to Pearl reef to destroy Guy Forcas’ Fleet.
Return the Lockbox and Key to Al Zahir. He will ask you to take a Corsair Treaty to Marie. Before you do however, Brother Hilarius has a White Flag for your ship. Activate the White Flag on your Ship and send the Ship to Marie’s Harbor. Marie will join forces with you.
Her ships will become yours, so try to protect them as they retreat to your Harbor. Al Zahir will also offer to build you more Warships. Send him as many War Machines as you can. Repair your fleet and be ready for a battle.
Hidden Quest: Distress call to the sultan. Click on Al Zahir’s Warehouse. He will give you an escort quest to escort his ship to safety. You have to bring some ships to his Harbor to start the quest. I would suggest 4 large Oriental Warships.

In return for the Hidden Quest, you receive 5 more Oriental Warships. Now you should have no problem kicking Forcas’ ass. Lets go kick some butt…

Once you have destroyed Guy’s fleet, the Chapter is over.
Chapter 6: Caught in a Trap
First off, you may notice that this Chapter is completely timed. As far as I know there is no way to actually win this Chapter, you just have to try and hold out.
I played through more of this chapter in Slow Speed. But I was also taking notes for this walk through.
I suggest placing 3 towers and a few encampments of soldiers in the general area of the screenshot shown below. Do not place your troops any closer to the shore then your Towers are located. You do not want to be too close to where the enemy lands. Also build 3 Fisherman’s huts on the north shore of the Island where you will find a empty beach just North of the City. Save room for a Warehouse (Harbor) which you will need to construct there later. You will also want to build some (3) Cider farms and (3) Hemp farms up in the North West.

Down on the Island that Kardinal Lucias has landed on, you will find a Warehouse with a hidden quest. Send your Flagship down to rescue the people from the Island and you will have completed one of the hidden quests.
Be sure to connect the Robber Baron Castle to a Market Building in order to access his troops. They will be handy! Be sure to rebuild the old city walls. That is part of a hidden quest as well. Also, in the North East of your Island you will find a Weapon smithy which is disabled. Re-enable it to get more Weapons. There is also a Tool makers shop nearby which is disabled – enable it if you wish.
Hidden Quest: In terrible distress. To the East of your Island you will find a small cove with 2 of Kardnial Lucis’ warships guarding it. Inside the cove is a friendly ship which is trapped. Take on one ship at a time with your Flag ship. You will need to repair in between battles. Therefore build a Repair crane. But I suggest doing it on the North side of your Island. Build a Harbormaster’s Office near your Fisherman’s Huts just North of the City Walls. You will get the Flagship as a reward.

Meanwhile you are likely going to be facing an attack soon.

Hidden Quest: Troop Supplies. Produce 10t of Provisions in the Provisions Storehouse at Edenisle. Get this quest from the Provisions Storehouse to the East of your City. This quest is easy enough, however you may have to deprive your population of Beer for a few minutes.
Hidden Quest: Noble privileges. Ensure 333 Noblemen move into the City. Get this quest from the Market Building next to the Keep.
Marie wants you to build 2 War Machines workshops. That is easy enough assuming you have the gold.
Spies show up in your City, you have to find 3 spies in the gated part of the city. You will find the miners camped just to the eat of your city. They are hidden. Send a small infantry division out to the east, just east of the East wall, in the open space. And you should find them.
.. Honestly it will take me a few tries to get everything for this mission. Just ride it out, hold back the enemy troops – keep building your own troops and supplying your current troops with provisions.
Eventually Marie will give you a map to find Al Zahir. Activate it on one of your 2 Flagships and wait. Eventually you will see that Al Zahir is sending his fleet to rescue you. Hold out until he gets here. When he does, he will offer you a ride off the Island. Once you board onto his ship, the Chapter finishes.
I was able to hold the city, and prevent the enemy from coming near my walls. And even had the luxury to wait and try to get 333 Noblemen to move in… Honestly I saw my Noblemen population go from 300 to 700, then back down and up again a few times. The quest did not seem to complete in the game, but at the end of the game it showed as complete.
The only quest I did not get was Escape with difficulties. I am unsure what that quest is???
Chapter 7: The Man with the Mask
Al Zahir is kind enough to harbor us in his protection while we try to prepare to strike back at Kardinal Lucious. Our Island, Diyah is a fairly large desert Island. Al Zahir reports that our Emperor is resting not too far away. He also requests that we build a Date Plantation. Might as well send your flag ship off to find the Emperor while you work on setting up a Date Plantation and some more houses. You should also build a Lumber Mill.
Hildegard von Lewenstein (The Nun) tells you that the Emperor is very sick and is not seeing anyone except family. But she also adds that Richard has been rumored to have been spotted being held captive nearby.
The Nun tells us to go Searching for Clues about where Lord Northburgh is located. She sends you to speak with the Alchemist, Al Rashid, and The Witch. The Witch will be the person you need to talk to. Load up 5t of Milk, 2t Tools, and 3t Wood into your ship before you go however, as she will want some milk before she gives you information. In order to get the Milk to her, you will need to build a Warehouse and a road to connect to her Tree House.

The Witch tells you that the message is encrypted. Be sure to place the message into your ship before you leave, it will be located in your Warehouse on Sheepbridge.
Bring the Message to the Alchemest, which is located on your main island. You will need a road connection to him in order for him to be able to help you.
Long story short, you need to create an Indigo Farm on Diyah. Sadly it is impossible to create a Paper Farm. You can however purchase Paper from Al Zahir. In order to produce Indigo, you will need more population. Now is the time to start building. Purchase tools from Al Zahir if you run out. Likewise now is the time to build your Rep with Al Zahir… Funny he doesn’t remember your reputation you built up in previous campaigns. Anyhow, you can get a ‘Princely attention’ letter from The Nun. Get that and bring it to Al Zahir.
Plant your Indigo, and wait for 6t of it. Once it is ready, transfer the 6t to your ship and sail out to the “Island of no return”. Park around back (works best I think) and wait. Your crew will draw a map.
Meanwhile, Al Zahir, wants you to build a Carpet Workshop, and Silk plantation. You can build a Silk plantation on an Island in the West. Load up 10t Tools, and 15t Wood and head out West to find the unclaimed Island. Build a Noria, and a Silk Plantation. Then assign a ship to transport the Silk back to your Main Island.
Since you already have Indigo on Diyah, you will be all set for Carpets once you start receiving Silk. Build a Carpet Weavers hut.
Once you have the Map, bring it to The Nun. She’ll give you another ‘Princely attention’ letter, to give to Al Zahir. Likewise, you will need to create 120 Envoys in your city to gather enough volunteers for the next quest.
In order to do this, we need to Build a Clay Pit, and a Quartz Quarry. Then we need a Mosaic Workshop, and finally a Mosque positioned in such a way as to cover as many Nomad houses as possible. Note: You may also need to build another Date Farm, and Goat Farm.

While you wait for Envoys to move in, send a ship up North to Hopton with 20t Dates and 20t Milk on board and click on the Warehouse. This will complete the Hidden Quest: News from Marie. (Note: if your Date and Milk production are below par, add more Date Plantations and Goat Farms!)
Another Hidden Quest: Sensational! Click on the Alchemest’s Tower and he will give you a Quest. Deliver 10t of Iron Ore and 10t of Gold ore to him to complete it. You can buy both from The Nun.
Another Hidden Quest: The Prophesy. Deliver 20t Quartz to The Witch. (Get the quest by clicking on her Tree Fort).
Pick up as many rep letters you can from The Nun to give to Al Zahir. We will need to advance to “The Caliph’s favorite” in order to build a Coffee plantation and Roasting house for the Quest: Black Gold. You can build Coffee Plantations on the Island directly South from your main island. You should already have one ship running a trade route for Silk, Why not use the same ship and run it to both the Coffee Island and Silk Island in one run, to create a sort of Tirangular trading pattern. Make sure you bring Mosaic to your new island as well, as the Coffee Plantation will require it. Build a Roasting House in Diyah, and you should be well on your way to completing ‘Black Gold’.
Once your Miners are ready, use the Move Command (they will be located near your main City) to move them near the Island of no return. When they get there, build a Tower on the Shore, and then you will have to build a tunnel under the fortress. Be sure to Disguise your unit before they start digging. You will have to position them close to the tower for them tobe able to dig. Use the Attack command on the small tower beside the larger part of their Keep. The Mission Arrow will be directly over it. It is hard to know exactly where to click at first, but you basically have to click on the Southern most tower of the Keep.

You will have to turn your Fort into a Warehouse. You can do this by selecting your Fort and in the Bottom Right corner, click Upgrade Castle. Richard is located in the Strong Room. He will want a ride to see the Emperor. Have a ship ready to take him to see The Nun. Meanwhile, send your Miners back to Diyah, and locate them as shown in the screenshot below.
Hidden Quest: Reparation. Deliver 20t Mosaic, and 20t Clay to Al Rashid in payment for damaging his Keep. (click on the Keep to activate).

Hidden Quest: The struggle continues. Bring 20t Coffee and 20t Carpets to Hopton’s Warehouse. (Click on Hopton’s Warehouse to Activate). You get 20t War Machines for this Quest.
Send Richard to see the Emperor. Then send your ship to The Witches. Give them the package that Richard gave you. You will have to quickly set sail after the ‘Cursed Ship’ and destroy it once The Witches figure out that they stole a secret recipe. You will find the recipe in a Flotsam. Return it to the Witches.
Quest: Time is running out. Remember when I told you to return your miners to that exact spot near your city? Well this is why. Dig under the ruins just North of them. Chances are 3 to 1 that you will find the Black Pearl. Otherwise, send your miners off to one of the other Islands. Look specifically for the large skeletons directly beside the ruins. That is where the Pearl will be. As for the four juices, you know where to get the Gold and Iron Ore. Izmir supplies the Silver Bar.
Hidden Quest: Black Assassins’ drink. Al Rashid asks you to bring him 20t Milk and 20t Coffee.
Hidden Quest: The red herring. Build 3 Oriental Warships for Phillipe Lamour, of Hopton. – This is a semi-difficult quest, and honestly, it is not worth the effort involved unless you just want to complete the quest – or to hear a tiny bit of a teaser as to what will happen in the next chapter.

Once you deliver the Pearl and four juices, and then deliver the final potion to Richard, the chapter ends.
Chapter 8: Pillars of Justice
I want to thank a reader for suggesting this solution to Chapter 8, which is better then my own. I have tried it this way, and it is a lot easier.
To make 8th mission easy way I recommend those 4 key tips:
1. Don’t build any new peasant buildings during first 2 phases (no need)
2. Don’t expand to new islands before cathedral is finished (no need)
3. Do all quests (except nobleman quest) to get Master builders and other needed help items for all 3 phases
4. Turn off ascension rights and increase Tax to yellow.
Ok so here is my detailed walkthrough for last mission on hard:
First phase:
1. Build additional Marketplaces to cover all buildings (3 are enough)
2. Regenerate + cultivate production on right (east) side
3. Turn off ascension rights on Marketplace
4. Build new ore mine + smelter + 3x tools building + small Market
5, On right side add 1 coal and 3 wood (delete some roads)
6. On south side double production
- add 4 Fish huts + small Market
- add 4 Cider farms + small Market
- add 4 Hemp + 2 Weavers – use that Large Market already available
- add 2 Crop farms + 1 Mill + 1 Bakery
7. Set Tax to yellow for all 3 – peasants, citizens, patricians
8. In parallel with building production do quests from Al Zahir and Marie
(find spies in Marie town when she ask)
9. around 18 minutes before end of first phase start cathedral building with Master builder on (and add item from Marie asap)
10. Increase also spice production – add 2 more spice farms on bottom island
11. Add weapon and rope buildings.
12. Build 1 Stone hut on main island and 3 Stone huts on top island and add stone transport to Beer route.
13. Stop cathedral build before finish to save few minutes.
If done right you should have like 15 min before end very good income (more then +400) and around 15k gold. And also very good income for fish, cider, linen cloth, bread, spices, beer.
To make that quest for 5 tool workers running you can stop them for some time to allow your 2 smelters to make enough iron and then start tool production again.
Second phase:
1. Do Al Zahir’s quest to get Master builder for second phase and start cathedral.
2. Start to get Quartz from bottom island together with spices (from 2 quarries)
3. Add 3 Potash makers (delete some no more needed wood huts on right side to get room and you can put one also up near fish huts)
4. Make all 3 Marie quests and then stop weapon and rope production.
5. Stop Cathedral building before it is finished to save 35+ minutes !!!
6. Build 5 Glass smelters.
7. Take some wood to top island and make there 15t paper (build there one paper mill and stop it after you get 15t paper)
8. Before 2nd phase end get also 10t iron ore on ship (15t paper + 10t iron ore)
(stop iron smelters for some time to get that 10t iron ore)
Third phase:
1. Go down to Al Zahir for next quest – Strong box delivery (try to deliver it, Lucius sends you away and then Karim asks for 15t paper +2k gold, give it to him and get red flag so you can deliver strongbox (you get additional 20 minutes build time)
2. Be ready near Karim island with 10 iron ore and wait for illness in your town. After it starts and Karim ask for 10t iron ore give it to him and get essence of life… take it to your main island then.
3. When illness is cured get Taxes down to dark green for all 3 building types and build some peasant buildings (around 40) to fill spaces in your town you can also upgrade few buildings to citizens and few to patricians.
4. Until your people will come back build warehouse on Ibn al Hakim island and get from him item for last phase (60% speed up as master builders for first 2 phases)
5. Put item to your town instead of essence of life (you need to exchange them) and start cathedral building.
6. Set Taxes again to yellow (when houses are full)
You should have more then 60 minute time, around 20k gold and green income with all set-up. Quest to get 200 noblemen in town can be done after cathedral is finished and you have Lucius on your ship.
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