Entries Tagged as 'Department of Magic (WoW)'

Back to WoW???

Well, a friend of mine convinced me to return to WoW for a bit.  i know, I know…  WoW sucks.  But my friend means a lot to me, and I wish to spend time with her.

I do miss Left4Dead and I hope to play a match or two every other night if I can help it.  Luckily now with 2 computers capable of playing games, I can log into WoW (to chat) while I play other games.

Anyhow, I am sure my guild is happy about this development.  As it has been kinda running along without me for quite some time now.  It is still doing alright tho.  My officers have done a great job working with what they had, in order to keep the guild going.

Will this be long term?  will I start raiding again?  I doubt it.  Hopfully after we max out our leveling, I can convince my friend to try out one of my other games with me :P   <ha!>   But that doesn’t mean I wont be looking after the Guild.

Trainz Railway Simulator 2006

Well with WoW Down I loaded up my rail simulator and fooled around with my route I have been working on.

I can’t wait until the day when you can have a simulator program that will simulate a real full sized rail network (without bogging down your computer), such as the CN Network or CP network. They say that the rumored MSTS 2 will have all the real world rail networks in place already, but I am not holding my breath on anything Microsoft made… I mean sure MS FlightSim X was cool… but.. lol

I generally enjoy the yard work / dispatching, and letting the AI run the trains and get them to their locations, but sometimes i enjoy hopping into a cab and enjoying the scenery as i head to a destination.







This route is about 30 or 40 scale miles long so far, with a double tracked bridged junction at its current starting point. For about 12 miles the route runs uphill at about a 1% grade, single track through farmland, with wheat fields and stockyards. Then we come into about 5 miles of forested foothills with the occassional farm, and a town (Pandora) with a few small industrial sidings. The track then climbs up a hill seen in the 2nd photo, at a 3.6% maximum grade and through a twisting S curve tunnel inside the mountian, it then levels out eventually after about 5 miles and splits to 3 tracks, as there is a coal mine at the top. A fully loaded coal train going at the downhill speed limit of 30mph takes a good 2 or more miles to stop on the 3.6% grade, lol.

The route is supposed to continue through another series of ridges and then back downward into another valley area where there will be a lot of logging and such. There will also be a 18 track hump yard, or a 18 track classification yard (depending how fancy i want to get with it) near the bridged junction. Only parts of the route are textured, some better then others. Eventually it will become a small nation, with ports, and cities, assuming TRS2006 content is supported in later versions of the program… lol

This is my 4th full attempt at a route, I have a few others including 2 true to scale reproductions of real routes / yards, but the scenery sucks on them or is non existant, so i don’t enjoy them. the other one was from before I really learn’t how to do terrain well, so it was mostly flat and boring.

I decided to make some new track.

I have a fairly quick and easy way to make terrain / track… here is how I do it..

make a temporary track spline for a valley and then lay my real track along side it, and adjust the gradient as needed / desired for each.

Then smooth the terrain to the level of the valley and track.

Then smooth out the terrain to the edges of the board, in 2 meter elevation incriments.

You then add hills gradually as desired, until they look realistic. don’t be afraid to overlap a little into the track and valley.

Then smooth the terrain for the valley (canyon) and track out, and you should get a fairly realistic canyon and track cut along side it.

Each curve is built as accurately as possible. Sure some people will just lay down track in random spots, but I like to build my track as if it were real. So each curve is measured and speed and gradient is taken into account. Here is an example how I built a simple spur line junction just up the track a bit from the previous photos.

First I lay out my track. It is important in this program to lay all track in the same direction, or at least, in a 2 track area, the direction you wish for the train to travel on. Otherwise the AI might get messed up. I overlap the track over the junction area then use the ruler to measure out from where each track crosses eachother. This will give me a nice even curve.

I add spline points at each ruler mark and delete the excess track.

Then add the finished track… and now I have a junction. lol

Its almost like programming a game, a lot of trial and error to get everything working right, i.e. switches and signals and such… but in the end, when you have about 15 or so different trains running, and give them each tasks to complete, its neat watching them complete them without any foul ups. The building part of the program is only secondary to the driving part itself. You can drive on pre-completed routes and such.. but being a creative person, I like to create my own challenges.

At the moment I have 6 single track blocks with double track sections between them for passing. The way I have it signaled, no train can possibly enter a single track block no matter what, if there is already a train in the block. (Sometimes I forget there is already a train in the block and i get impatient and manually drive a train thru a red signal… that always ends badly, lol)

Of course speed, and real world physics come into play here, so it does take time to actually ‘play’ with it. I.e. for a train to run the full length of my current route without having to wait for other trains, will take at least 30 to 45 minutes depending on its load and direction. You also have to be careful where you uncouple your consist (cars), because if its on a hill, they will be rolling out of control faster then you can catch em.. lol

In reality deep down its a puzzle game. As it is in real life… There are limited options and tasks to complete… Example: you can only use track A or B.. but you must move these 3 cars around… Often you will have to manually shunt or switch cars around as the AI isn’t always smart enough to do it, so you end up having to think about how to do things without effecting other trains.

This program also has industries and sidings which you can program to produce or demand various goods, and you will have to deliver / pickup goods from industries. This gets more realistic when you have a chain of supply and demand. So lets say you need lumber to build furnature, and the lumber comes from a mill which requires raw logs. the furnature plant needs lumber but the mill doesnt have any, so you have to go get logs, then bring it to the mill… then bring different rail cars to load up the finished lumber.. take that to the furnature factory, and then different cars yet again for the finished good. The whole process could take several hours. (but most of that time the train will be automated, as it travels, leaving you free to tend to other needs).

I would love to be able to have this running on the side while I play wow, but my wow computer is the only one which can handle both games.

The Junction I created in my 2nd series of pics, I have named Kachinahey Junction… ;) (the name sounds good for a small mountain region town, in my opinion) :P After a few hours of work, and a bit of re-tracking…

some ground texture, trees, objects and buildings… things are starting to take shape for Kachinahey Junction.

It will serve as a small logging town, just a whistle stop town on the main line. The main line is the one that crosses the gorge, over the wooden bridge. The spur line which the train in the photo is on will be a low traffic dead end line, but will service a few logging camps, and likely a plastics factory at the end of the line, about 15 miles in or so, but the length will be determined as it grows.

Normal landscape (farms, grassland, and forests) doesn’t take too long to do usually, its when you have towns and industries where the placement of items and such will usually take more time. I often leave towns till the end, because they can be so time consuming.

What is a Casual Guild?

A Casual Guild is a Guild in which members are free to pursue any activity they wish.  Be it PvP, PvE, RolePlaying, or just Chillin in a City.  We do not force people to raid, or have a slave master follow you around whipping you ensuring you are leveling, or gathering trade materials, or whatever.  I am very much personally against any such activity which would force guild members to partake in it – except for obvious communication related things, such as signing up on the forums and such.

Most players in such guilds will be focused on their own tasks, and/or helping friends and guildies at their own free will.  The difference here between a casual guild and a hardcore guild is that the help is given by members on their own free will.  There are many hardcore guilds which will force players to help others.  The theory is pretty much as follows: ‘If you are online, you must be helping or questing or improving your character/the guild in some manner’.  This is not a system which we will ever use in this guild.  You pay for your account time from Blizzard, and you are free to do with it what you please.

Therefore, While Guilds do exist to help each other out, and provide a stable group of friends, the members of a Casual Guild should always be treated as other people who have their own priorities.  While yes it is nice and often preferred to receive help from Guild members, you should not expect that there will ALWAYS be someone to help bail you out if you get stuck.

It is highly recommended if you are planning on a difficult quest or series of quests, to plan ahead, and read up on what to expect.  Assemble some guild members or friends and plan to run it at a set time.  That way you are prepared and likely will not need the Guild to come to your rescue.  I understand that this is more problematic for the higher levels at this time, as the leading edge of the Guild is progressing further away from the main hump of members, but there is not much I can do about that.  We can only wait until the vast majority of players begins to hit those higher levels to be able to safely say that we should be able to support anyones help quests if they indeed get stuck.

Being one of the only level 70’s so far is always stressful.  Yes I wish to quest, yes I wish to run heroics, but I have no one to do that with.  But to me, the Guild is more important anyhow.  I am constantly getting requests for run thrus and help, and sadly I must turn most of them down.  I spend a majority of my time, often 12+ hours a day dealing with guild related issues, it is a full time job!  I write articles, I offer advice, and I answer questions.  I also teach, train and test my officers, and meet with them regularly.  This leaves not much room for me to actually play the game.  I am lucky if I actually get an hour of play time in a day!  On top of this, I also have, like all of us, Real Life commitments (work), and Real Life friends (and my wife, who enjoys my attention every now and then) which I must socialize with.  Since I have a dual computer setup, I am often online in WoW while I am talking to friends, or working.  Alot of people falsely assume that I am free and available when I am online, but in fact I am usually fairly busy.

To me, The Guild is important, it is my baby, but it is impossible for me to physically help everyone.  I wish I could, but I can’t.  Therefore I usually spend my time on guild issues and let the officers do the helping when possible.  Running a guild is a full time job, those who don’t believe me, should try it :P Many try and fail.  There is constantly an issue to deal with, a person asking to join, or for information, another Guild Leader looking to set up inter guild events,  etc…  I enjoy this.  I enjoy being busy with issues regarding the management of the Guild.  Honestly, The game itself, is not really overly enjoyable to me.  I have been plying for over 3 years, and I have found that I enjoy the social aspect a lot more then the game aspect.  This is why I am a Guild Leader.  I do what I am good at, and what I enjoy.  As I said above, I also enjoy grouping with ’same level’ members to complete dungeons.

That being said, I personally also do not mind helping Guild members out if they are stuck, and I am free to help them.  Feel free to ask. and if you wish to pre-plan something and invite me, keep in mind that with me, issues can come up at any time, which will detain me.  This is my personal burden I must carry, and I am sorry if some Guild members feel like they are being ignored because I can not help them.  Being a Guild Leader, especially a Guild Leader of the largest and quickly becoming the most well respected Guild on a Server is not easy work, and it will often tie me up.  Hopefully our members will be able to level up and we will all be able to help each other.

Tonight I had planned to spend a night with my wife.  A night she has been looking forward to.  While she does play wow as well, I am often so busy with Guild stuff to spend much time with her.  A member of the Guild asked me to help him with a Quest.  I know the quest well, and I know it was hard, but I also knew that I had previous commitments.  I told him I would love to help but I have a few things to do first, one of which being spending time with my wife.  He went ahead without me, and got stuck on it, as it was too difficult.  He then asked in guild chat for someone to come help him, and referenced me specifically.  My reply was apparently a little offensive to him, in saying that I could not bail him out of something he didn’t bother to plan ahead of time for, and he should pre-plan a group well in advance so everyone can plan their night around it.  Afterwards the member became confrontational in whisper and I had to deal with him trying to insult me and inferring that I was a shitty guild leader, just because I told him I couldn’t bail him out in Guild Chat.  By the time I was finished dealing with him, my wife was already asleep, and my Real Life plans were shot, and my wife was not happy.

We all have lives outside of WoW.  Our own priorities should always be respected before your in-game priorities.  Real Life is more important then some quest in the game.  Please remember this.

Thank you,
Roadwolf,

Who has the biggest e’peen?

One of the more common newbie mistakes in this game (World of Warcraft) is to focus on loot and gear.  While yes gear is nice to have, it is not a means to an end, like so many people seem to think.  Tonight I was chatting with a level 44 druid who shall remain nameless.  They told me about how they always like to get run-thrus for gear because its shiny and because their friend is always getting run thru for better gear, and has more money then them.

How did a level 40 get 400+ gold?  simple, by begging and getting a level 70 to give it to them.  Of course it is possible to get 400 gold at level 40, but it normally takes effort.  My issue is this:  If a level 40 is taught that in this game, all they have to do is whine to the right people, and they will get gold and items and run thrus, they are being led into a huge lie.  And when the time comes for these players to actually play in a dungeon with people the same level, their skills will be so slacked that they will not be able to keep up with the group.  They will also have trouble earning gold to pay for their repairs and luxuries like flying mounts and fun things.

A players basic habits are often formed in the first 40 levels of the game, if they are not corrected, they will often develop into bad habits which will make the game unenjoyable for them in the end.  I am highly disgusted by e’peen contests and people who brag in the game.  Really now…  does it make you feel cool to brag about virtual wealth and possessions?

This is why we must stress proper grouping!  This is why there are no free handouts!  This is why I do not do run thrus!

How Guilds Fail

I am not writing about my guild of course. My current Guild, Department of Magic on Vashj is doing great! I dare say it is officially the biggest guild on the server now. I am writing about this article I saw in WoWInsider. It covers some of the more common reasons why Guilds will fail. Greed, Corruption and Cliques.

In my guild I always try to be fair, and democratic. I hate corruption and special treatment. I also tend to discourage and dislike loot whores who are after gear. I believe there is more to the game then loot. While some believe that loot is a means to an end, it is important to note that in the World of Warcraft, there will never be an ‘End’.

Many guilds fail because they do not support their members. A Guild should teach, and nurture its members. Not to the point of pampering them, but to the point of making them feel like they belong and are respected. I think the article mentioned above is a good one, and the author is dead on at pointing out the flaws in that Guild.

My response to the person who posed the question would be as follows:

You pay for your world of warcraft account time. so if you are not enjoying things, doing what you are doing, then it is time to move on. If someone is not enjoying my Guild I tell them thats cool, and good luck in their adventures, I also try to find out why they didn’t enjoy it and work on improving that aspect.

I have no problem actually going as far as poaching from Guilds which I know have crappy officers and GM’s, because I know that the guild members are likely being mistreated and will likely be happier in a stable and proper guild.

On Vashj there are so many Guilds which are very poorly run. I am OFTEN told by new members that my guild is the best one they have been in. I am quickly loosing respect for many other guild leaders on the server. I often hear complains of healers being treated like crap, and greed related issues. The server itself is shit if you like to PuG. No other guild seems to stress proper grouping, and many other players seem to be loot ninjas, and have no problem needing on loot. My guild seems to be the exception.

The Department of Magic matures!

The Department of Magic has finally advanced to that family stage. Guild Chat is now mostly calm and people are content to quest, and chat casually.  The ‘noobishness’ is almost all gone.  Not that it bothers me, but I am glad that members are learning the game quickly from us.

Apart from that, we are now also the largest guild on the server as far as I know.  At least when it comes to active members.  My Census addon is reporting that we are the 15th largest guild in terms of overall experience.  All the guilds who are above us in rank, usually only have about 50 to 150 members who are active.  While we have 240 active members.

LifeRoot may well be our largest rivalry.  The Arisen and a few other upper level guilds seem to be mainly focused on hardcore raiding and pvp.  Therefore we will do well to focus on the casual player, and try to provide a little bit of everything.

Check out the Dept. of Magics forums at www.deptofmagic.com